Math/Matrix4: Rework "transform matrix" support
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@@ -33,10 +33,10 @@ SCENARIO("Matrix4", "[MATH][MATRIX4]")
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THEN("It keeps being a identity")
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{
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CHECK(firstIdentity.Concatenate(secondIdentity) == firstIdentity);
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CHECK(firstIdentity.ConcatenateAffine(secondIdentity) == firstIdentity);
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CHECK(firstIdentity.ConcatenateTransform(secondIdentity) == firstIdentity);
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CHECK((firstIdentity * secondIdentity) == firstIdentity);
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CHECK((1.f * firstIdentity) == firstIdentity);
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CHECK(firstIdentity.Inverse() == secondIdentity.InverseAffine());
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CHECK(firstIdentity.Inverse() == secondIdentity.InverseTransform());
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}
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}
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