Math/Matrix4: Rework "transform matrix" support

This commit is contained in:
SirLynix
2022-04-18 19:05:12 +02:00
parent f9d4451b4a
commit c209552f81
13 changed files with 280 additions and 324 deletions

View File

@@ -33,10 +33,10 @@ SCENARIO("Matrix4", "[MATH][MATRIX4]")
THEN("It keeps being a identity")
{
CHECK(firstIdentity.Concatenate(secondIdentity) == firstIdentity);
CHECK(firstIdentity.ConcatenateAffine(secondIdentity) == firstIdentity);
CHECK(firstIdentity.ConcatenateTransform(secondIdentity) == firstIdentity);
CHECK((firstIdentity * secondIdentity) == firstIdentity);
CHECK((1.f * firstIdentity) == firstIdentity);
CHECK(firstIdentity.Inverse() == secondIdentity.InverseAffine());
CHECK(firstIdentity.Inverse() == secondIdentity.InverseTransform());
}
}