Graphics/Particles: Add wrappers on functions controller/generator/renderer
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include/Nazara/Graphics/ParticleFunctionGenerator.inl
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46
include/Nazara/Graphics/ParticleFunctionGenerator.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleFunctionGenerator.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline ParticleFunctionGenerator::ParticleFunctionGenerator(Generator generator) :
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m_generator(std::move(generator))
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{
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}
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/*!
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* \brief Gets the generator function
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*
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* \return Generator function responsible for particle creation
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*/
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inline const ParticleFunctionGenerator::Generator& ParticleFunctionGenerator::GetGenerator() const
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{
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return m_generator;
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}
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/*!
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* \brief Sets the generator function
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*
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* \remark The generator function must be valid
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*/
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inline void ParticleFunctionGenerator::SetGenerator(Generator generator)
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{
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m_generator = std::move(generator);
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}
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template<typename... Args>
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ParticleFunctionGeneratorRef ParticleFunctionGenerator::New(Args&&... args)
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{
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std::unique_ptr<ParticleFunctionGenerator> object(new ParticleFunctionGenerator(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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