Add shadernode (big WIP)

This commit is contained in:
Lynix
2020-05-18 19:55:12 +02:00
parent 8c0d34313e
commit c26f3b9b71
12 changed files with 410 additions and 1 deletions

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#include <DataModels/FragmentOutput.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <DataModels/VecValue.hpp>
Nz::ShaderAst::ExpressionPtr FragmentOutput::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
{
using namespace Nz::ShaderAst;
using namespace Nz::ShaderBuilder;
assert(count == 1);
auto output = Nz::ShaderBuilder::Output("RenderTarget0", ExpressionType::Float4);
return Nz::ShaderBuilder::Assign(output, *expressions);
}
QtNodes::NodeDataType FragmentOutput::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::In);
assert(portIndex == 0);
return Vec4Data::Type();
}
QWidget* FragmentOutput::embeddedWidget()
{
return nullptr;
}
unsigned int FragmentOutput::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
}
return 0;
}
std::shared_ptr<QtNodes::NodeData> FragmentOutput::outData(QtNodes::PortIndex /*port*/)
{
return {};
}

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#pragma once
#ifndef NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
#define NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
#include <DataModels/ShaderNode.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
class FragmentOutput : public ShaderNode
{
public:
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override { return "Fragment shader output"; }
QString name() const override { return "FragmentShaderOutput"; }
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
QWidget* embeddedWidget() override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData>, int) override {};
};
#include <DataModels/FragmentOutput.inl>
#endif

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#include <DataModels/FragmentOutput.hpp>

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#include <DataModels/ShaderNode.hpp>

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#pragma once
#ifndef NAZARA_SHADERNODES_SHADERNODE_HPP
#define NAZARA_SHADERNODES_SHADERNODE_HPP
#include <Nazara/Renderer/ShaderAst.hpp>
#include <nodes/NodeDataModel>
class ShaderNode : public QtNodes::NodeDataModel
{
public:
virtual Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const = 0;
};
#include <DataModels/ShaderNode.inl>
#endif

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#include <DataModels/ShaderNode.hpp>

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#include <DataModels/VecValue.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
Nz::ShaderAst::ExpressionPtr Vec4Value::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
{
assert(count == 0);
return Nz::ShaderBuilder::Constant(GetValue());
}
auto Vec4Value::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
{
assert(portType == QtNodes::PortType::Out);
assert(portIndex == 0);
return Vec4Data::Type();
}
std::shared_ptr<QtNodes::NodeData> Vec4Value::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return std::make_shared<Vec4Data>(GetValue());
}
Nz::Vector4f Vec4Value::GetValue() const
{
float x = float(m_values[0]->value());
float y = float(m_values[1]->value());
float z = float(m_values[2]->value());
float w = float(m_values[3]->value());
return Nz::Vector4f(x, y, z, w);
}

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#pragma once
#ifndef NAZARA_SHADERNODES_VECVALUE_HPP
#define NAZARA_SHADERNODES_VECVALUE_HPP
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <DataModels/ShaderNode.hpp>
#include <array>
template<std::size_t N>
class VecValue : public ShaderNode
{
public:
VecValue();
~VecValue() = default;
QWidget* embeddedWidget() override;
unsigned int nPorts(QtNodes::PortType portType) const override;
protected:
QWidget* m_widget;
QFormLayout* m_layout;
std::array<QDoubleSpinBox*, N> m_values;
};
class Vec4Data : public QtNodes::NodeData
{
public:
inline Vec4Data(const Nz::Vector4f& vec);
QtNodes::NodeDataType type() const override
{
return Type();
}
static QtNodes::NodeDataType Type()
{
return { "vec4", "Vec4" };
}
Nz::Vector4f value;
};
class Vec4Value : public VecValue<4>
{
public:
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override { return "Vec4 value"; }
bool captionVisible() const override { return true; }
QString name() const override { return "Vec4Value"; }
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData>, int) override {};
private:
Nz::Vector4f GetValue() const;
};
#include <DataModels/VecValue.inl>
#endif

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#include <DataModels/VecValue.hpp>
#include <array>
template<std::size_t N>
VecValue<N>::VecValue()
{
constexpr std::array<char, 4> componentName = { 'X', 'Y', 'Z', 'W' };
static_assert(N <= componentName.size());
m_layout = new QFormLayout;
for (std::size_t i = 0; i < N; ++i)
{
m_values[i] = new QDoubleSpinBox;
m_values[i]->setStyleSheet("background-color: rgba(255,255,255,255)");
m_layout->addRow(QString::fromUtf8(&componentName[i], 1), m_values[i]);
}
m_widget = new QWidget;
m_widget->setStyleSheet("background-color: rgba(0,0,0,0)");
m_widget->setLayout(m_layout);
}
template<std::size_t N>
QWidget* VecValue<N>::embeddedWidget()
{
return m_widget;
}
template<std::size_t N>
unsigned int VecValue<N>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
}
return 0;
}
Vec4Data::Vec4Data(const Nz::Vector4f& vec) :
value(vec)
{
}