Moved OpenGL header include

Former-commit-id: 655be533b7c01ae8817530fe434807ca5be62968
This commit is contained in:
Lynix
2013-08-01 23:21:08 +02:00
parent 29ee943871
commit c276a4a623
14 changed files with 17 additions and 17 deletions

View File

@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp> // Pour éviter une redéfinition de WIN32_LEAN_AND_MEAN
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/Error.hpp>
@@ -13,6 +12,7 @@
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Renderer/Material.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderManager.hpp>
@@ -1238,7 +1238,7 @@ bool NzRenderer::EnsureStateUpdate()
#endif
NzAbstractShader* shaderImpl = s_shader->m_impl;
shaderImpl->Bind();
shaderImpl->Bind(); // Active le shader si ce n'est pas déjà le cas
// Si le shader a été changé depuis la dernière fois
if (s_updateFlags & Update_Shader)