Various little fixes (#118)
* Add missing override qualifier * Mostly shadowing, virtual destructor and other little things
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committed by
Jérôme Leclercq
parent
ee9712fdcd
commit
c2e4ccaf72
@@ -29,8 +29,8 @@ namespace Nz
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float GetBrightThreshold() const;
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Texture* GetTexture(unsigned int i) const;
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
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bool Resize(const Vector2ui& dimensions);
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
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bool Resize(const Vector2ui& dimensions) override;
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void SetBlurPassCount(unsigned int passCount);
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void SetBrightLuminance(float luminance);
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