Various little fixes (#118)
* Add missing override qualifier * Mostly shadowing, virtual destructor and other little things
This commit is contained in:
committed by
Jérôme Leclercq
parent
ee9712fdcd
commit
c2e4ccaf72
@@ -21,8 +21,8 @@ namespace Nz
|
||||
DeferredGeometryPass();
|
||||
virtual ~DeferredGeometryPass();
|
||||
|
||||
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
|
||||
bool Resize(const Vector2ui& dimensions);
|
||||
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
|
||||
bool Resize(const Vector2ui& dimensions) override;
|
||||
|
||||
protected:
|
||||
struct ShaderUniforms;
|
||||
|
||||
Reference in New Issue
Block a user