Various little fixes (#118)
* Add missing override qualifier * Mostly shadowing, virtual destructor and other little things
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committed by
Jérôme Leclercq
parent
ee9712fdcd
commit
c2e4ccaf72
@@ -28,7 +28,7 @@ namespace Nz
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bool IsLightMeshesDrawingEnabled() const;
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
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protected:
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LightUniforms m_directionalLightUniforms;
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