Various little fixes (#118)

* Add missing override qualifier

* Mostly shadowing, virtual destructor and other little things
This commit is contained in:
Gawaboumga
2017-02-19 23:15:13 +01:00
committed by Jérôme Leclercq
parent ee9712fdcd
commit c2e4ccaf72
38 changed files with 94 additions and 92 deletions

View File

@@ -46,7 +46,7 @@ void KeyState::DrawMenu()
m_text.SetContent("Clic on a key, this text should change !\nN for alternating event\nM for Menu");
}
void KeyState::ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm)
void KeyState::ManageInput(KeyStatus /*isKeyPressed*/, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm)
{
if (key.code == Nz::Keyboard::Key::M && key.shift)
fsm.ChangeState(StateFactory::Get(EventStatus::Menu));