SDK/CameraComponent: Add projection scale
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@@ -43,6 +43,7 @@ namespace Ndk
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const Nz::Frustumf& GetFrustum() const override;
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inline unsigned int GetLayer() const;
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const Nz::Matrix4f& GetProjectionMatrix() const override;
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inline const Nz::Vector3f& GetProjectionScale() const;
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Nz::ProjectionType GetProjectionType() const override;
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inline const Nz::Vector2f& GetSize() const;
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const Nz::RenderTarget* GetTarget() const override;
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@@ -54,6 +55,7 @@ namespace Ndk
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inline void SetFOV(float fov);
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void SetLayer(unsigned int layer);
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inline void SetProjectionScale(const Nz::Vector3f& scale);
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inline void SetProjectionType(Nz::ProjectionType projection);
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inline void SetSize(const Nz::Vector2f& size);
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inline void SetSize(float width, float height);
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@@ -99,6 +101,7 @@ namespace Ndk
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mutable Nz::Recti m_viewport;
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const Nz::RenderTarget* m_target;
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Nz::Vector2f m_size;
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Nz::Vector3f m_projectionScale;
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mutable bool m_frustumUpdated;
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mutable bool m_projectionMatrixUpdated;
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mutable bool m_viewMatrixUpdated;
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