Merge branch 'master' into vulkan
Former-commit-id: c8f084d159de392aaa6c11354667fe777057a631 [formerly 3ce2308741fdfea19b6564d5ed4bb9e1e36b87cf] Former-commit-id: 43e39f71cd5ae1fd28f02308956361c2a7580e9d
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commit
c45cb6bb12
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@ -156,7 +156,7 @@ namespace Nz
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case PixelFormatType_DXT1:
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case PixelFormatType_DXT1:
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case PixelFormatType_DXT3:
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case PixelFormatType_DXT3:
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case PixelFormatType_DXT5:
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case PixelFormatType_DXT5:
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return (((width + 3) / 4) * ((height + 3) / 4) * (format == PixelFormatType_DXT1) ? 8 : 16) * depth;
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return (((width + 3) / 4) * ((height + 3) / 4) * ((format == PixelFormatType_DXT1) ? 8 : 16)) * depth;
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default:
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default:
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NazaraError("Unsupported format");
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NazaraError("Unsupported format");
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@ -94,6 +94,7 @@ float VectorToDepthValue(vec3 vec, float zNear, float zFar)
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return (normZ + 1.0) * 0.5;
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return (normZ + 1.0) * 0.5;
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}
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}
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#if SHADOW_MAPPING
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float CalculateDirectionalShadowFactor(int lightIndex)
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float CalculateDirectionalShadowFactor(int lightIndex)
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{
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{
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vec4 lightSpacePos = vLightSpacePos[lightIndex];
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vec4 lightSpacePos = vLightSpacePos[lightIndex];
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@ -119,6 +120,7 @@ float CalculateSpotShadowFactor(int lightIndex)
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return visibility;
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return visibility;
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}
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}
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#endif
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void main()
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void main()
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{
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{
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