Fix a shitload of warnings in 64 bits mode
Former-commit-id: 5bc0c622c20eae45df51bb1ee62e5ed566e58a1b [formerly a8befbed30cb897ce876fd3b46a3585e1b70613e] Former-commit-id: 999225e414c0d6a3e9c6868f040b68045b2ba724
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@@ -23,16 +23,17 @@ namespace Nz
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GuillotineImageAtlas();
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virtual ~GuillotineImageAtlas();
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void Clear();
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void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count);
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void Clear() override;
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void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) override;
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GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const;
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GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const;
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AbstractImage* GetLayer(unsigned int layerIndex) const;
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unsigned int GetLayerCount() const;
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UInt32 GetStorage() const;
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AbstractImage* GetLayer(unsigned int layerIndex) const override;
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std::size_t GetLayerCount() const override;
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UInt32 GetStorage() const override;
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bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex);
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bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) override;
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void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic);
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void SetRectSplitHeuristic(GuillotineBinPack::GuillotineSplitHeuristic heuristic);
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