Add JoltPhysics3D for a performance test
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Jérôme Leclercq
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include/Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp
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72
include/Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP
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#define NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utils/FunctionRef.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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namespace JPH
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{
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class PhysicsSystem;
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}
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namespace Nz
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{
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class JoltRigidBody3D;
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class NAZARA_JOLTPHYSICS3D_API JoltPhysWorld3D
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{
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public:
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struct RaycastHit;
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JoltPhysWorld3D();
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JoltPhysWorld3D(const JoltPhysWorld3D&) = delete;
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JoltPhysWorld3D(JoltPhysWorld3D&& ph) = delete;
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~JoltPhysWorld3D();
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Vector3f GetGravity() const;
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std::size_t GetMaxStepCount() const;
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JPH::PhysicsSystem* GetPhysicsSystem();
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Time GetStepSize() const;
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bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, RaycastHit* hitInfo = nullptr);
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void SetGravity(const Vector3f& gravity);
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void SetMaxStepCount(std::size_t maxStepCount);
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void SetStepSize(Time stepSize);
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void Step(Time timestep);
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JoltPhysWorld3D& operator=(const JoltPhysWorld3D&) = delete;
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JoltPhysWorld3D& operator=(JoltPhysWorld3D&&) = delete;
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struct RaycastHit
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{
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float fraction;
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JoltRigidBody3D* hitBody = nullptr;
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Vector3f hitPosition;
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Vector3f hitNormal;
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};
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private:
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struct JoltWorld;
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std::size_t m_maxStepCount;
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std::unique_ptr<JoltWorld> m_world;
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Vector3f m_gravity;
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Time m_stepSize;
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Time m_timestepAccumulator;
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};
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}
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#endif // NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP
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