Add JoltPhysics3D for a performance test
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committed by
Jérôme Leclercq
parent
bd4c2d6ee7
commit
c5ac142888
@@ -27,7 +27,7 @@ namespace Nz
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NazaraAssert(m_world, "Invalid world");
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if (!m_geom)
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m_geom = std::make_shared<NullCollider3D>();
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m_geom = std::make_shared<BulletNullCollider3D>();
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Vector3f inertia;
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m_geom->ComputeInertia(1.f, &inertia);
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@@ -214,7 +214,7 @@ namespace Nz
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if (geom)
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m_geom = std::move(geom);
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else
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m_geom = std::make_shared<NullCollider3D>();
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m_geom = std::make_shared<BulletNullCollider3D>();
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m_body->setCollisionShape(m_geom->GetShape());
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if (recomputeInertia)
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@@ -267,6 +267,15 @@ namespace Nz
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m_body->setWorldTransform(worldTransform);
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}
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void BulletRigidBody3D::SetPositionAndRotation(const Vector3f& position, const Quaternionf& rotation)
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{
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btTransform worldTransform;
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worldTransform.setOrigin(ToBullet(position));
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worldTransform.setRotation(ToBullet(rotation));
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m_body->setWorldTransform(worldTransform);
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}
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void BulletRigidBody3D::SetRotation(const Quaternionf& rotation)
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{
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btTransform worldTransform = m_body->getWorldTransform();
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