Renderer/RenderTarget: Add size method and signal
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@@ -29,6 +29,8 @@ namespace Nz
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if (m_size != size)
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{
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invalidateFramebuffer = true;
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OnRenderTargetSizeChange(this, size);
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m_size = size;
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}
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@@ -115,6 +117,11 @@ namespace Nz
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return *m_renderPass;
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}
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const Vector2ui& OpenGLRenderWindow::GetSize() const
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{
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return m_size;
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}
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void OpenGLRenderWindow::Present()
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{
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m_context->SwapBuffers();
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