Renderer/ShaderBinder: Make Update take a pointer and size
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@@ -30,7 +30,7 @@ namespace Nz
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inline std::size_t GetPoolIndex() const;
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inline const OpenGLRenderPipelineLayout& GetOwner() const;
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void Update(std::initializer_list<Binding> bindings) override;
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void Update(const Binding* bindings, std::size_t bindingCount) override;
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OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete;
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OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
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