Renderer/ShaderBinder: Make Update take a pointer and size
This commit is contained in:
@@ -34,7 +34,8 @@ namespace Nz
|
||||
ShaderBinding(ShaderBinding&&) = delete;
|
||||
virtual ~ShaderBinding();
|
||||
|
||||
virtual void Update(std::initializer_list<Binding> bindings) = 0;
|
||||
virtual void Update(const Binding* bindings, std::size_t bindingCount) = 0;
|
||||
inline void Update(std::initializer_list<Binding> bindings);
|
||||
|
||||
ShaderBinding& operator=(const ShaderBinding&) = delete;
|
||||
ShaderBinding& operator=(ShaderBinding&&) = delete;
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline void ShaderBinding::Update(std::initializer_list<Binding> bindings)
|
||||
{
|
||||
Update(bindings.begin(), bindings.size());
|
||||
}
|
||||
|
||||
inline void ShaderBindingDeleter::operator()(ShaderBinding* binding)
|
||||
{
|
||||
binding->Release();
|
||||
|
||||
Reference in New Issue
Block a user