Renderer/ShaderBinder: Make Update take a pointer and size
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@@ -34,7 +34,8 @@ namespace Nz
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ShaderBinding(ShaderBinding&&) = delete;
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virtual ~ShaderBinding();
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virtual void Update(std::initializer_list<Binding> bindings) = 0;
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virtual void Update(const Binding* bindings, std::size_t bindingCount) = 0;
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inline void Update(std::initializer_list<Binding> bindings);
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ShaderBinding& operator=(const ShaderBinding&) = delete;
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ShaderBinding& operator=(ShaderBinding&&) = delete;
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