Renderer/ShaderBinder: Make Update take a pointer and size
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@@ -7,6 +7,11 @@
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namespace Nz
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{
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inline void ShaderBinding::Update(std::initializer_list<Binding> bindings)
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{
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Update(bindings.begin(), bindings.size());
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}
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inline void ShaderBindingDeleter::operator()(ShaderBinding* binding)
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{
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binding->Release();
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