Renderer/ShaderBinder: Make Update take a pointer and size

This commit is contained in:
Jérôme Leclercq
2021-01-22 23:15:31 +01:00
parent e6ada6846d
commit c76d6505b0
6 changed files with 20 additions and 10 deletions

View File

@@ -28,7 +28,7 @@ namespace Nz
inline std::size_t GetPoolIndex() const;
inline const VulkanRenderPipelineLayout& GetOwner() const;
void Update(std::initializer_list<Binding> bindings) override;
void Update(const Binding* bindings, std::size_t bindingCount) override;
VulkanShaderBinding& operator=(const VulkanShaderBinding&) = delete;
VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;