ShaderNode: Add buffers and structs
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@@ -12,10 +12,10 @@ inline const Nz::Vector4f* PreviewValues::GetData() const
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inline std::size_t PreviewValues::GetHeight() const
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{
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return m_width;
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return m_height;
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}
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inline std::size_t PreviewValues::GetWidth() const
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{
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return m_height;
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return m_width;
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}
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