ShaderNode: Add buffers and structs

This commit is contained in:
Jérôme Leclercq
2020-07-14 22:00:17 +02:00
parent fbba281d14
commit c7a8091e68
28 changed files with 1169 additions and 65 deletions

View File

@@ -16,25 +16,36 @@ class ShaderNode;
class ShaderGraph
{
public:
struct BufferEntry;
struct InputEntry;
struct OutputEntry;
struct StructEntry;
struct StructMemberEntry;
struct TextureEntry;
ShaderGraph();
~ShaderGraph();
std::size_t AddInput(std::string name, InOutType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
std::size_t AddOutput(std::string name, InOutType type, std::size_t locationIndex);
std::size_t AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
std::size_t AddInput(std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
std::size_t AddOutput(std::string name, PrimitiveType type, std::size_t locationIndex);
std::size_t AddStruct(std::string name, std::vector<StructMemberEntry> members);
std::size_t AddTexture(std::string name, TextureType type, std::size_t bindingIndex);
void Clear();
inline const InputEntry& GetInput(std::size_t inputIndex) const;
inline const BufferEntry& GetBuffer(std::size_t bufferIndex) const;
inline std::size_t GetBufferCount() const;
inline const std::vector<BufferEntry>& GetBuffers() const;
inline const InputEntry& GetInput(std::size_t bufferIndex) const;
inline std::size_t GetInputCount() const;
inline const std::vector<InputEntry>& GetInputs() const;
inline const OutputEntry& GetOutput(std::size_t outputIndex) const;
inline std::size_t GetOutputCount() const;
inline const std::vector<OutputEntry>& GetOutputs() const;
inline const StructEntry& GetStruct(std::size_t structIndex) const;
inline std::size_t GetStructCount() const;
inline const std::vector<StructEntry>& GetStructs() const;
inline const PreviewModel& GetPreviewModel() const;
inline QtNodes::FlowScene& GetScene();
inline const TextureEntry& GetTexture(std::size_t textureIndex) const;
@@ -46,25 +57,47 @@ class ShaderGraph
Nz::ShaderNodes::StatementPtr ToAst();
void UpdateInput(std::size_t inputIndex, std::string name, InOutType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
void UpdateOutput(std::size_t outputIndex, std::string name, InOutType type, std::size_t locationIndex);
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
void UpdateInput(std::size_t inputIndex, std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
void UpdateOutput(std::size_t outputIndex, std::string name, PrimitiveType type, std::size_t locationIndex);
void UpdateStruct(std::size_t structIndex, std::string name, std::vector<StructMemberEntry> members);
void UpdateTexture(std::size_t textureIndex, std::string name, TextureType type, std::size_t bindingIndex);
void UpdateTexturePreview(std::size_t texture, QImage preview);
struct BufferEntry
{
std::size_t bindingIndex;
std::size_t structIndex;
std::string name;
BufferType type;
};
struct InputEntry
{
std::size_t locationIndex;
std::size_t roleIndex;
std::string name;
InputRole role;
InOutType type;
PrimitiveType type;
};
struct OutputEntry
{
std::size_t locationIndex;
std::string name;
InOutType type;
PrimitiveType type;
};
struct StructEntry
{
std::string name;
std::vector<StructMemberEntry> members;
};
struct StructMemberEntry
{
std::string name;
std::variant<PrimitiveType, std::size_t /*structIndex*/> type;
};
struct TextureEntry
@@ -75,11 +108,15 @@ class ShaderGraph
QImage preview;
};
NazaraSignal(OnBufferListUpdate, ShaderGraph*);
NazaraSignal(OnBufferUpdate, ShaderGraph*, std::size_t /*outputIndex*/);
NazaraSignal(OnInputListUpdate, ShaderGraph*);
NazaraSignal(OnInputUpdate, ShaderGraph*, std::size_t /*inputIndex*/);
NazaraSignal(OnOutputListUpdate, ShaderGraph*);
NazaraSignal(OnOutputUpdate, ShaderGraph*, std::size_t /*outputIndex*/);
NazaraSignal(OnSelectedNodeUpdate, ShaderGraph*, ShaderNode* /*node*/);
NazaraSignal(OnStructListUpdate, ShaderGraph*);
NazaraSignal(OnStructUpdate, ShaderGraph*, std::size_t /*structIndex*/);
NazaraSignal(OnTextureListUpdate, ShaderGraph*);
NazaraSignal(OnTexturePreviewUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
NazaraSignal(OnTextureUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
@@ -88,8 +125,10 @@ class ShaderGraph
std::shared_ptr<QtNodes::DataModelRegistry> BuildRegistry();
QtNodes::FlowScene m_flowScene;
std::vector<BufferEntry> m_buffers;
std::vector<InputEntry> m_inputs;
std::vector<OutputEntry> m_outputs;
std::vector<StructEntry> m_structs;
std::vector<TextureEntry> m_textures;
std::unique_ptr<PreviewModel> m_previewModel;
};