Graphics/Graphics: Create default depth texture in preferred depth format

This commit is contained in:
SirLynix
2023-11-04 17:52:27 +01:00
parent 4749e6ec80
commit c80e06226f
2 changed files with 11 additions and 23 deletions

View File

@@ -89,9 +89,9 @@ namespace Nz
void BuildBlitPipeline();
void BuildDefaultMaterials();
void BuildDefaultTextures();
template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
void RegisterMaterialPasses();
void RegisterShaderModules();
template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
void SelectDepthStencilFormats();
std::optional<RenderPassCache> m_renderPassCache;