Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -13,6 +13,7 @@
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class NzDrawable;
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class NzLight;
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class NzModel;
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class NzSprite;
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class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
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{
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@@ -23,6 +24,7 @@ class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
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virtual void AddDrawable(const NzDrawable* drawable) = 0;
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virtual void AddLight(const NzLight* light) = 0;
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virtual void AddModel(const NzModel* model) = 0;
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virtual void AddSprite(const NzSprite* sprite) = 0;
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virtual void Clear(bool fully) = 0;
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};
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