Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_CAMERA_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
@@ -15,24 +16,22 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
class NAZARA_API NzCamera : public NzAbstractViewer, public NzNode, NzRenderTarget::Listener
{
public:
NzCamera();
~NzCamera();
void Activate();
void EnsureFrustumUpdate() const;
void EnsureProjectionMatrixUpdate() const;
void EnsureViewMatrixUpdate() const;
void EnsureViewportUpdate() const;
float GetAspectRatio() const;
const NzBoundingVolumef& GetBoundingVolume() const override;
NzVector3f GetEyePosition() const;
float GetFOV() const;
const NzFrustumf& GetFrustum() const;
const NzMatrix4f& GetProjectionMatrix() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzRenderTarget* GetTarget() const;
const NzRectf& GetTargetRegion() const;
const NzMatrix4f& GetViewMatrix() const;
@@ -49,22 +48,17 @@ class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
void SetZNear(float zNear);
private:
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void Invalidate();
void ApplyView() const override;
void Invalidate() override;
void OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata) override;
bool OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata) override;
void Register() override;
void Unregister() override;
void UpdateFrustum() const;
void UpdateProjectionMatrix() const;
void UpdateViewMatrix() const;
void UpdateViewport() const;
bool VisibilityTest(const NzCamera* camera) override;
mutable NzFrustumf m_frustum;
mutable NzMatrix4f m_projectionMatrix;
mutable NzMatrix4f m_viewMatrix;