Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -32,6 +32,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
void AddDrawable(const NzDrawable* drawable);
void AddLight(const NzLight* light);
void AddModel(const NzModel* model);
void AddSprite(const NzSprite* sprite);
void Clear(bool fully);
@@ -40,32 +41,17 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
private:
bool OnResourceDestroy(const NzResource* resource, int index) override;
struct ModelMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct SkeletalData
{
///TODO
NzMatrix4f transformMatrix;
};
struct SkeletalMeshComparator
{
bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
};
struct StaticData
{
NzMatrix4f transformMatrix;
};
struct StaticMeshComparator
{
bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
};
struct TransparentModel
{
NzMatrix4f transformMatrix;
@@ -83,17 +69,42 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
NzStaticMesh* mesh;
};
typedef std::map<const NzSkeletalMesh*, std::vector<SkeletalData>, SkeletalMeshComparator> SkeletalMeshContainer;
typedef std::map<const NzStaticMesh*, std::pair<NzSpheref, std::vector<StaticData>>, StaticMeshComparator> StaticMeshContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, SkeletalMeshContainer, StaticMeshContainer>, ModelMaterialComparator> MeshContainer;
MeshContainer opaqueModels;
std::vector<std::pair<unsigned int, bool>> transparentsModels;
struct BatchedModelMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct BatchedSpriteMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct BatchedSkeletalMeshComparator
{
bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
};
struct BatchedStaticMeshComparator
{
bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
};
typedef std::map<const NzSkeletalMesh*, std::vector<SkeletalData>, BatchedSkeletalMeshComparator> BatchedSkeletalMeshContainer;
typedef std::map<const NzStaticMesh*, std::pair<NzSpheref, std::vector<StaticData>>, BatchedStaticMeshComparator> BatchedStaticMeshContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, bool, BatchedSkeletalMeshContainer, BatchedStaticMeshContainer>, BatchedModelMaterialComparator> BatchedModelContainer;
typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
typedef std::vector<const NzLight*> LightContainer;
typedef std::vector<std::pair<unsigned int, bool>> TransparentModelContainer;
BatchedModelContainer opaqueModels;
BatchedSpriteContainer sprites;
TransparentModelContainer transparentsModels;
std::vector<TransparentSkeletalModel> transparentSkeletalModels;
std::vector<TransparentStaticModel> transparentStaticModels;
std::vector<const NzDrawable*> otherDrawables;
std::vector<const NzLight*> directionnalLights;
std::vector<const NzLight*> lights;
LightContainer directionnalLights;
LightContainer lights;
};
#endif // NAZARA_FORWARDRENDERQUEUE_HPP