Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -88,12 +88,12 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
NzModel& operator=(NzModel&& node);
private:
bool FrustumCull(const NzFrustumf& frustum) override;
void Invalidate() override;
void Register() override;
void Unregister() override;
void Update() override;
void UpdateBoundingVolume() const;
bool VisibilityTest(const NzCamera* camera) override;
std::vector<NzMaterialRef> m_materials;
NzAnimationRef m_animation;