Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
@@ -88,12 +88,12 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
|
||||
NzModel& operator=(NzModel&& node);
|
||||
|
||||
private:
|
||||
bool FrustumCull(const NzFrustumf& frustum) override;
|
||||
void Invalidate() override;
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
void Update() override;
|
||||
void UpdateBoundingVolume() const;
|
||||
bool VisibilityTest(const NzCamera* camera) override;
|
||||
|
||||
std::vector<NzMaterialRef> m_materials;
|
||||
NzAnimationRef m_animation;
|
||||
|
||||
Reference in New Issue
Block a user