Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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include/Nazara/Graphics/SceneLayer.hpp
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34
include/Nazara/Graphics/SceneLayer.hpp
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENELAYER_HPP
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#define NAZARA_SCENELAYER_HPP
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#include <Nazara/Prerequesites.hpp>
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class NzAbstractRenderTechnique;
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class NzAbstractViewer;
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class NAZARA_API NzSceneLayer
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{
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public:
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NzSceneLayer();
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~NzSceneLayer();
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void Draw();
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nzUInt32 GetBufferClearFlags() const;
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NzAbstractRenderQueue* GetRenderQueue() const;
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NzAbstractRenderTechnique* GetRenderTechnique() const;
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NzScene* GetScene() const;
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NzAbstractViewer* GetViewer() const;
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void SetBufferClearFlags(nzUInt32 flags);
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void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
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void SetViewer(NzAbstractViewer* viewer);
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};
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#endif // NAZARA_SCENELAYER_HPP
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