Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -35,18 +35,18 @@ class NAZARA_API NzSceneNode : public NzNode
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protected:
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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virtual bool FrustumCull(const NzFrustumf& frustum) = 0;
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual bool VisibilityTest(const NzCamera* camera) = 0;
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NzScene* m_scene;
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bool m_visible;
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private:
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void UpdateVisibility(const NzCamera* camera);
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void UpdateVisibility(const NzFrustumf& frustum);
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};
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#endif // NAZARA_SCENENODE_HPP
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