Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -10,8 +10,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
struct NzSceneImpl;
class NAZARA_API NzSceneRoot : public NzSceneNode
{
friend struct NzSceneImpl;
@@ -26,9 +24,9 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
NzSceneRoot(NzScene* scene);
virtual ~NzSceneRoot();
bool FrustumCull(const NzFrustumf& frustum) override;
void Register();
void Unregister();
bool VisibilityTest(const NzCamera* camera) override;
};
#endif // NAZARA_SCENEROOT_HPP