Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -10,8 +10,6 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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struct NzSceneImpl;
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class NAZARA_API NzSceneRoot : public NzSceneNode
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{
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friend struct NzSceneImpl;
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@@ -26,9 +24,9 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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NzSceneRoot(NzScene* scene);
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virtual ~NzSceneRoot();
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bool FrustumCull(const NzFrustumf& frustum) override;
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void Register();
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void Unregister();
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bool VisibilityTest(const NzCamera* camera) override;
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};
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#endif // NAZARA_SCENEROOT_HPP
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