Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -179,13 +179,14 @@ enum nzShaderTarget
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nzShaderTarget_FullscreenQuad,
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nzShaderTarget_Model,
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nzShaderTarget_None,
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nzShaderTarget_Sprite,
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nzShaderTarget_Max = nzShaderTarget_None
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nzShaderTarget_Max = nzShaderTarget_Sprite
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};
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enum nzShaderUniform
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{
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nzShaderUniform_CameraPosition,
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nzShaderUniform_EyePosition,
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nzShaderUniform_InvTargetSize,
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nzShaderUniform_MaterialAlphaMap,
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nzShaderUniform_MaterialAlphaThreshold,
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