Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -179,13 +179,14 @@ enum nzShaderTarget
nzShaderTarget_FullscreenQuad,
nzShaderTarget_Model,
nzShaderTarget_None,
nzShaderTarget_Sprite,
nzShaderTarget_Max = nzShaderTarget_None
nzShaderTarget_Max = nzShaderTarget_Sprite
};
enum nzShaderUniform
{
nzShaderUniform_CameraPosition,
nzShaderUniform_EyePosition,
nzShaderUniform_InvTargetSize,
nzShaderUniform_MaterialAlphaMap,
nzShaderUniform_MaterialAlphaThreshold,