Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -6,6 +6,7 @@
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Renderer/Material.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
@@ -131,13 +132,18 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
}
else
{
auto pair = opaqueModels.insert(std::make_pair(material, MeshContainer::mapped_type()));
auto pair = opaqueModels.insert(std::make_pair(material, BatchedModelContainer::mapped_type()));
if (pair.second)
material->AddResourceListener(this, ResourceType_Material);
auto& meshMap = std::get<2>(pair.first->second);
bool& used = std::get<0>(pair.first->second);
bool& enableInstancing = std::get<1>(pair.first->second);
auto pair2 = meshMap.insert(std::make_pair(staticMesh, StaticMeshContainer::mapped_type()));
used = true;
auto& meshMap = std::get<3>(pair.first->second);
auto pair2 = meshMap.insert(std::make_pair(staticMesh, BatchedStaticMeshContainer::mapped_type()));
if (pair2.second)
{
staticMesh->AddResourceListener(this, ResourceType_StaticMesh);
@@ -153,7 +159,7 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
// As-t-on suffisamment d'instances pour que le coût d'utilisation de l'instancing soit payé ?
if (instanceCount >= NAZARA_GRAPHICS_INSTANCING_MIN_INSTANCES_COUNT)
std::get<0>(pair.first->second) = true; // Apparemment oui, activons l'instancing avec ce matériau
enableInstancing = true; // Apparemment oui, activons l'instancing avec ce matériau
staticDataContainer.resize(instanceCount);
StaticData& data = staticDataContainer.back();
@@ -166,6 +172,19 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
}
}
void NzForwardRenderQueue::AddSprite(const NzSprite* sprite)
{
#if NAZARA_GRAPHICS_SAFE
if (!sprite)
{
NazaraError("Invalid sprite");
return;
}
#endif
sprites[sprite->GetMaterial()].push_back(sprite);
}
void NzForwardRenderQueue::Clear(bool fully)
{
directionnalLights.clear();
@@ -176,7 +195,10 @@ void NzForwardRenderQueue::Clear(bool fully)
transparentStaticModels.clear();
if (fully)
{
opaqueModels.clear();
sprites.clear();
}
}
void NzForwardRenderQueue::Sort(const NzCamera& camera)
@@ -219,7 +241,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
case ResourceType_SkeletalMesh:
{
for (auto& pair : opaqueModels)
std::get<1>(pair.second).erase(static_cast<const NzSkeletalMesh*>(resource));
std::get<2>(pair.second).erase(static_cast<const NzSkeletalMesh*>(resource));
break;
}
@@ -227,7 +249,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
case ResourceType_StaticMesh:
{
for (auto& pair : opaqueModels)
std::get<2>(pair.second).erase(static_cast<const NzStaticMesh*>(resource));
std::get<3>(pair.second).erase(static_cast<const NzStaticMesh*>(resource));
break;
}
@@ -236,7 +258,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
}
bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
{
for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
{
@@ -255,7 +277,26 @@ bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial*
return mat1 < mat2;
}
bool NzForwardRenderQueue::SkeletalMeshComparator::operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2)
bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
{
for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
{
const NzShaderProgram* program1 = mat1->GetShaderProgram(nzShaderTarget_Sprite, i);
const NzShaderProgram* program2 = mat2->GetShaderProgram(nzShaderTarget_Sprite, i);
if (program1 != program2)
return program1 < program2;
}
const NzTexture* diffuseMap1 = mat1->GetDiffuseMap();
const NzTexture* diffuseMap2 = mat2->GetDiffuseMap();
if (diffuseMap1 != diffuseMap2)
return diffuseMap1 < diffuseMap2;
return mat1 < mat2;
}
bool NzForwardRenderQueue::BatchedSkeletalMeshComparator::operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2)
{
const NzIndexBuffer* iBuffer1 = subMesh1->GetIndexBuffer();
const NzBuffer* buffer1 = (iBuffer1) ? iBuffer1->GetBuffer() : nullptr;
@@ -269,7 +310,7 @@ bool NzForwardRenderQueue::SkeletalMeshComparator::operator()(const NzSkeletalMe
return buffer2 < buffer2;
}
bool NzForwardRenderQueue::StaticMeshComparator::operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2)
bool NzForwardRenderQueue::BatchedStaticMeshComparator::operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2)
{
const NzIndexBuffer* iBuffer1 = subMesh1->GetIndexBuffer();
const NzBuffer* buffer1 = (iBuffer1) ? iBuffer1->GetBuffer() : nullptr;