Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -6,6 +6,7 @@
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Renderer/Material.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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@@ -131,13 +132,18 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
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}
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else
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{
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auto pair = opaqueModels.insert(std::make_pair(material, MeshContainer::mapped_type()));
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auto pair = opaqueModels.insert(std::make_pair(material, BatchedModelContainer::mapped_type()));
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if (pair.second)
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material->AddResourceListener(this, ResourceType_Material);
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auto& meshMap = std::get<2>(pair.first->second);
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bool& used = std::get<0>(pair.first->second);
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bool& enableInstancing = std::get<1>(pair.first->second);
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auto pair2 = meshMap.insert(std::make_pair(staticMesh, StaticMeshContainer::mapped_type()));
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used = true;
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auto& meshMap = std::get<3>(pair.first->second);
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auto pair2 = meshMap.insert(std::make_pair(staticMesh, BatchedStaticMeshContainer::mapped_type()));
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if (pair2.second)
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{
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staticMesh->AddResourceListener(this, ResourceType_StaticMesh);
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@@ -153,7 +159,7 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
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// As-t-on suffisamment d'instances pour que le coût d'utilisation de l'instancing soit payé ?
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if (instanceCount >= NAZARA_GRAPHICS_INSTANCING_MIN_INSTANCES_COUNT)
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std::get<0>(pair.first->second) = true; // Apparemment oui, activons l'instancing avec ce matériau
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enableInstancing = true; // Apparemment oui, activons l'instancing avec ce matériau
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staticDataContainer.resize(instanceCount);
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StaticData& data = staticDataContainer.back();
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@@ -166,6 +172,19 @@ void NzForwardRenderQueue::AddModel(const NzModel* model)
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}
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}
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void NzForwardRenderQueue::AddSprite(const NzSprite* sprite)
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{
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#if NAZARA_GRAPHICS_SAFE
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if (!sprite)
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{
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NazaraError("Invalid sprite");
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return;
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}
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#endif
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sprites[sprite->GetMaterial()].push_back(sprite);
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}
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void NzForwardRenderQueue::Clear(bool fully)
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{
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directionnalLights.clear();
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@@ -176,7 +195,10 @@ void NzForwardRenderQueue::Clear(bool fully)
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transparentStaticModels.clear();
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if (fully)
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{
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opaqueModels.clear();
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sprites.clear();
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}
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}
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void NzForwardRenderQueue::Sort(const NzCamera& camera)
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@@ -219,7 +241,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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case ResourceType_SkeletalMesh:
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{
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for (auto& pair : opaqueModels)
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std::get<1>(pair.second).erase(static_cast<const NzSkeletalMesh*>(resource));
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std::get<2>(pair.second).erase(static_cast<const NzSkeletalMesh*>(resource));
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break;
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}
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@@ -227,7 +249,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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case ResourceType_StaticMesh:
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{
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for (auto& pair : opaqueModels)
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std::get<2>(pair.second).erase(static_cast<const NzStaticMesh*>(resource));
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std::get<3>(pair.second).erase(static_cast<const NzStaticMesh*>(resource));
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break;
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}
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@@ -236,7 +258,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
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return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
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}
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bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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{
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for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
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{
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@@ -255,7 +277,26 @@ bool NzForwardRenderQueue::ModelMaterialComparator::operator()(const NzMaterial*
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return mat1 < mat2;
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}
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bool NzForwardRenderQueue::SkeletalMeshComparator::operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2)
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bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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{
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for (unsigned int i = 0; i <= nzShaderFlags_Max; ++i)
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{
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const NzShaderProgram* program1 = mat1->GetShaderProgram(nzShaderTarget_Sprite, i);
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const NzShaderProgram* program2 = mat2->GetShaderProgram(nzShaderTarget_Sprite, i);
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if (program1 != program2)
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return program1 < program2;
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}
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const NzTexture* diffuseMap1 = mat1->GetDiffuseMap();
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const NzTexture* diffuseMap2 = mat2->GetDiffuseMap();
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if (diffuseMap1 != diffuseMap2)
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return diffuseMap1 < diffuseMap2;
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return mat1 < mat2;
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}
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bool NzForwardRenderQueue::BatchedSkeletalMeshComparator::operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2)
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{
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const NzIndexBuffer* iBuffer1 = subMesh1->GetIndexBuffer();
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const NzBuffer* buffer1 = (iBuffer1) ? iBuffer1->GetBuffer() : nullptr;
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@@ -269,7 +310,7 @@ bool NzForwardRenderQueue::SkeletalMeshComparator::operator()(const NzSkeletalMe
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return buffer2 < buffer2;
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}
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bool NzForwardRenderQueue::StaticMeshComparator::operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2)
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bool NzForwardRenderQueue::BatchedStaticMeshComparator::operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2)
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{
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const NzIndexBuffer* iBuffer1 = subMesh1->GetIndexBuffer();
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const NzBuffer* buffer1 = (iBuffer1) ? iBuffer1->GetBuffer() : nullptr;
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