Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -97,11 +97,11 @@ void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzCamera* camera)
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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{
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bool wasVisible = m_visible;
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m_visible = VisibilityTest(camera);
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m_visible = FrustumCull(frustum);
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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