Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -97,11 +97,11 @@ void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateVisibility(const NzCamera* camera)
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
{
bool wasVisible = m_visible;
m_visible = VisibilityTest(camera);
m_visible = FrustumCull(frustum);
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);