Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -31,6 +31,13 @@ nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
return nzSceneNodeType_Root;
}
bool NzSceneRoot::FrustumCull(const NzFrustumf& frustum)
{
NazaraUnused(frustum);
return true; // Toujours visible
}
void NzSceneRoot::Register()
{
NazaraInternalError("SceneNode::Register() called on SceneRoot");
@@ -40,10 +47,3 @@ void NzSceneRoot::Unregister()
{
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
}
bool NzSceneRoot::VisibilityTest(const NzCamera* camera)
{
NazaraUnused(camera);
return true; // Toujours visible
}