Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
@@ -31,6 +31,13 @@ nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
|
||||
return nzSceneNodeType_Root;
|
||||
}
|
||||
|
||||
bool NzSceneRoot::FrustumCull(const NzFrustumf& frustum)
|
||||
{
|
||||
NazaraUnused(frustum);
|
||||
|
||||
return true; // Toujours visible
|
||||
}
|
||||
|
||||
void NzSceneRoot::Register()
|
||||
{
|
||||
NazaraInternalError("SceneNode::Register() called on SceneRoot");
|
||||
@@ -40,10 +47,3 @@ void NzSceneRoot::Unregister()
|
||||
{
|
||||
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
|
||||
}
|
||||
|
||||
bool NzSceneRoot::VisibilityTest(const NzCamera* camera)
|
||||
{
|
||||
NazaraUnused(camera);
|
||||
|
||||
return true; // Toujours visible
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user