Big Graphics update

Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
This commit is contained in:
Lynix
2013-08-21 20:05:33 +02:00
parent 09e3027129
commit c8414a39d8
39 changed files with 1772 additions and 556 deletions

View File

@@ -0,0 +1,114 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzSprite::NzSprite() :
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
}
NzSprite::NzSprite(const NzSprite& sprite) :
NzSceneNode(sprite),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_material(sprite.m_material)
{
}
NzSprite::NzSprite(NzSprite&& sprite) :
NzSceneNode(sprite),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_material(std::move(sprite.m_material))
{
}
NzSprite::~NzSprite() = default;
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
renderQueue->AddSprite(this);
}
const NzBoundingVolumef& NzSprite::GetBoundingVolume() const
{
static NzBoundingVolumef infinity(NzBoundingVolumef::Infinite());
return infinity;
}
NzMaterial* NzSprite::GetMaterial() const
{
return m_material;
}
nzSceneNodeType NzSprite::GetSceneNodeType() const
{
return nzSceneNodeType_Sprite;
}
const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
void NzSprite::SetMaterial(NzMaterial* material)
{
m_material = material;
}
void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
}
void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
}
void NzSprite::SetTextureRect(const NzRectui& rect)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_material)
{
NazaraError("Sprite has no material");
return;
}
if (!m_material->HasDiffuseMap())
{
NazaraError("Sprite material has no diffuse map");
return;
}
#endif
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
bool NzSprite::FrustumCull(const NzFrustumf& frustum)
{
///TODO: Effectuer un vrai test
return true;
}
void NzSprite::Register()
{
}
void NzSprite::Unregister()
{
}