Big Graphics update
Separated LightManager Added Sprite class Added View class Camera is no longer a SceneNode Fixed Material not invalidating programs Renamed CameraPosition uniform to EyePosition Renamed VisibilityTest to FrustumCull Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
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@@ -605,7 +605,7 @@ bool NzGLSLProgram::PostLinkage()
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// Pour éviter de se tromper entre le nom et la constante
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#define CacheUniform(name) m_uniformLocations[nzShaderUniform_##name] = GetUniformLocation(#name)
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CacheUniform(CameraPosition);
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CacheUniform(EyePosition);
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CacheUniform(InvTargetSize);
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CacheUniform(MaterialAlphaMap);
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CacheUniform(MaterialAlphaThreshold);
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