Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]

This commit is contained in:
Jérôme Leclercq
2021-11-14 13:00:15 +01:00
parent cf8f76baa6
commit c85263c9e7
3 changed files with 10 additions and 4 deletions

View File

@@ -43,6 +43,7 @@ namespace Nz
unsigned int glMinorVersion = 0;
bool glES = false;
bool flipYPosition = false;
bool scaleZPosition = false;
};
static const char* GetFlipYUniformName();