Documentation for module 'NDK'
Former-commit-id: 7d8a51d8ad14bfb16a76b8d77c92c776bfb694ab [formerly 1dac8450f2eddf175b3eb2b6675621ea0b2a0df7] [formerly bb4300770d267df0eed5c509ec748c6866f36376 [formerly d15a100319ffc8805c7f93c9bcd936e204dad40b]] Former-commit-id: 83a4715ed2a3220b7ef4718401d50ce584d275fc [formerly a941a150d510a51daed4322723795d90b6d56724] Former-commit-id: f46308abb0bc577d73447f6a574ec091a50a9cca
This commit is contained in:
34
tests/SDK/NDK/Systems/PhysicsSystem.cpp
Normal file
34
tests/SDK/NDK/Systems/PhysicsSystem.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <Catch/catch.hpp>
|
||||
|
||||
SCENARIO("PhysicsSystem", "[NDK][PHYSICSSYSTEM]")
|
||||
{
|
||||
GIVEN("A world and a static entity & a dynamic entity")
|
||||
{
|
||||
Ndk::World world;
|
||||
const Ndk::EntityHandle& staticEntity = world.CreateEntity();
|
||||
Ndk::CollisionComponent& collisionComponentStatic = staticEntity->AddComponent<Ndk::CollisionComponent>();
|
||||
Ndk::NodeComponent& nodeComponentStatic = staticEntity->AddComponent<Ndk::NodeComponent>();
|
||||
|
||||
const Ndk::EntityHandle& dynamicEntity = world.CreateEntity();
|
||||
Ndk::NodeComponent& nodeComponentDynamic = dynamicEntity->AddComponent<Ndk::NodeComponent>();
|
||||
Ndk::PhysicsComponent& physicsComponentDynamic = dynamicEntity->AddComponent<Ndk::PhysicsComponent>();
|
||||
|
||||
WHEN("We make collide these two entities")
|
||||
{
|
||||
nodeComponentDynamic.SetPosition(-Nz::Vector3f::UnitZ());
|
||||
physicsComponentDynamic.AddForce(Nz::Vector3f::UnitZ());
|
||||
|
||||
THEN("The dynamic entity should have hit the static one")
|
||||
{
|
||||
world.Update(1.f); // On origin
|
||||
world.Update(1.f); // On origin due to collision
|
||||
REQUIRE(nodeComponentStatic.GetPosition().SquaredDistance(nodeComponentDynamic.GetPosition()) < 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user