Renamed [Box|Rect]::GetSize() to GetLengths()
Former-commit-id: 3c122057634a6472034b284bfe7091acbb41d004
This commit is contained in:
parent
7080719287
commit
c940abdb75
|
|
@ -40,11 +40,11 @@ class NzBox
|
|||
NzSphere<T> GetBoundingSphere() const;
|
||||
NzVector3<T> GetCorner(nzCorner corner) const;
|
||||
NzVector3<T> GetCenter() const;
|
||||
NzVector3<T> GetLengths() const;
|
||||
NzVector3<T> GetNegativeVertex(const NzVector3<T>& normal) const;
|
||||
NzVector3<T> GetPosition() const;
|
||||
NzVector3<T> GetPositiveVertex(const NzVector3<T>& normal) const;
|
||||
T GetRadius() const;
|
||||
NzVector3<T> GetSize() const;
|
||||
T GetSquaredRadius() const;
|
||||
|
||||
bool Intersect(const NzBox& box, NzBox* intersection = nullptr) const;
|
||||
|
|
|
|||
|
|
@ -159,7 +159,13 @@ NzSphere<T> NzBox<T>::GetBoundingSphere() const
|
|||
template<typename T>
|
||||
NzVector3<T> NzBox<T>::GetCenter() const
|
||||
{
|
||||
return GetPosition() + F(0.5)*GetSize();
|
||||
return GetPosition() + F(0.5)*GetLengths();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector3<T> NzBox<T>::GetLengths() const
|
||||
{
|
||||
return NzVector3<T>(width, height, depth);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
@ -208,16 +214,10 @@ T NzBox<T>::GetRadius() const
|
|||
return std::sqrt(GetSquaredRadius());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector3<T> NzBox<T>::GetSize() const
|
||||
{
|
||||
return NzVector3<T>(width, height, depth);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T NzBox<T>::GetSquaredRadius() const
|
||||
{
|
||||
NzVector3<T> size(GetSize());
|
||||
NzVector3<T> size(GetLengths());
|
||||
size *= F(0.5); // La taille étant relative à la position (minimum) de la boite et non pas à son centre
|
||||
|
||||
return size.GetSquaredLength();
|
||||
|
|
@ -375,7 +375,7 @@ template<typename T>
|
|||
NzBox<T>& NzBox<T>::Transform(const NzMatrix4<T>& matrix, bool applyTranslation)
|
||||
{
|
||||
NzVector3<T> center = matrix.Transform(GetCenter(), (applyTranslation) ? F(1.0) : F(0.0)); // Valeur multipliant la translation
|
||||
NzVector3<T> halfSize = GetSize() * F(0.5);
|
||||
NzVector3<T> halfSize = GetLengths() * F(0.5);
|
||||
|
||||
halfSize.Set(std::fabs(matrix(0,0))*halfSize.x + std::fabs(matrix(1,0))*halfSize.y + std::fabs(matrix(2,0))*halfSize.z,
|
||||
std::fabs(matrix(0,1))*halfSize.x + std::fabs(matrix(1,1))*halfSize.y + std::fabs(matrix(2,1))*halfSize.z,
|
||||
|
|
|
|||
|
|
@ -33,10 +33,10 @@ class NzRect
|
|||
NzRect& ExtendTo(const NzRect& rect);
|
||||
|
||||
NzVector2<T> GetCenter() const;
|
||||
NzVector2<T> GetLengths() const;
|
||||
NzVector2<T> GetNegativeVertex(const NzVector2<T>& normal) const;
|
||||
NzVector2<T> GetPosition() const;
|
||||
NzVector2<T> GetPositiveVertex(const NzVector2<T>& normal) const;
|
||||
NzVector2<T> GetSize() const;
|
||||
|
||||
bool Intersect(const NzRect& rect, NzRect* intersection = nullptr) const;
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,13 @@ NzRect<T>& NzRect<T>::ExtendTo(const NzRect& rect)
|
|||
template<typename T>
|
||||
NzVector2<T> NzRect<T>::GetCenter() const
|
||||
{
|
||||
return NzVector2<T>(x + width/F(2.0), y + height/F(2.0));
|
||||
return GetPosition() + F(0.5)*GetLengths();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector2<T> NzRect<T>::GetLengths() const
|
||||
{
|
||||
return NzVector2<T>(width, height);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
@ -143,12 +149,6 @@ NzVector2<T> NzRect<T>::GetPositiveVertex(const NzVector2<T>& normal) const
|
|||
return pos;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector2<T> NzRect<T>::GetSize() const
|
||||
{
|
||||
return NzVector2<T>(width, height);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool NzRect<T>::Intersect(const NzRect& rect, NzRect* intersection) const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ void NzDebugDrawer::Draw(const NzBoxf& box)
|
|||
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(mapper.GetPointer());
|
||||
|
||||
NzVector3f max, min;
|
||||
max = box.GetPosition() + box.GetSize();
|
||||
max = box.GetPosition() + box.GetLengths();
|
||||
min = box.GetPosition();
|
||||
|
||||
vertex->position.Set(min.x, min.y, min.z);
|
||||
|
|
|
|||
Loading…
Reference in New Issue