Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
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@@ -29,13 +29,17 @@ namespace Nz
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inline const Color& GetColor() const;
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inline const Color& GetCornerColor(RectCorner corner) const;
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const std::shared_ptr<Material>& GetMaterial(std::size_t i) const;
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const std::shared_ptr<Material>& GetMaterial(std::size_t i = 0) const;
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std::size_t GetMaterialCount() const;
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inline const Rectf& GetTextureCoords() const;
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Vector3ui GetTextureSize() const;
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inline void SetColor(const Color& color);
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetMaterial(std::shared_ptr<Material> material);
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inline void SetSize(const Vector2f& size);
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inline void SetTextureCoords(const Rectf& textureCoords);
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inline void SetTextureRect(const Rectf& textureRect);
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Sprite& operator=(const Sprite&) = delete;
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Sprite& operator=(Sprite&&) noexcept = default;
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