diff --git a/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl b/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl index 701979bf7..86b8ef77d 100644 --- a/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl +++ b/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl @@ -234,7 +234,7 @@ fn main(input: VertToFrag) -> FragOut lightRadiance += shadowFactor * radiance; } - let ambient = (0.03).rrr * albedo; + let ambient = (0.0001).rrr * albedo; let color = ambient + lightRadiance * color.rgb; color = color / (color + vec3[f32](1.0, 1.0, 1.0));