From ca4f1b49ac8d7de9cc7d9b4a1801a472567ed886 Mon Sep 17 00:00:00 2001 From: SirLynix Date: Sat, 14 Oct 2023 16:44:36 +0200 Subject: [PATCH] Graphics/Shaders: Adjust PBR ambient --- .../Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl b/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl index 701979bf7..86b8ef77d 100644 --- a/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl +++ b/src/Nazara/Graphics/Resources/Shaders/PhysicallyBasedMaterial.nzsl @@ -234,7 +234,7 @@ fn main(input: VertToFrag) -> FragOut lightRadiance += shadowFactor * radiance; } - let ambient = (0.03).rrr * albedo; + let ambient = (0.0001).rrr * albedo; let color = ambient + lightRadiance * color.rgb; color = color / (color + vec3[f32](1.0, 1.0, 1.0));