Add of some mathematical functions
Plane: Getters and classic planes Sphere: Getter Vector2: Angle between two vectors Vector3: Same in 3D Former-commit-id: 07e6421def813743e5fd8248fe2e9503cebbb8a8
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@@ -58,6 +58,18 @@ T NzPlane<T>::Distance(T x, T y, T z) const
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return Distance(NzVector3<T>(x, y, z));
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}
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template<typename T>
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NzVector3 NzPlane<T>::GetNormal() const
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{
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return normal;
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}
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template<typename T>
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T NzPlane<T>::GetDistance() const
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{
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return distance;
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}
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template<typename T>
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NzPlane<T>& NzPlane<T>::Set(T normalX, T normalY, T normalZ, T D)
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{
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@@ -152,6 +164,24 @@ NzPlane<T> NzPlane<T>::Lerp(const NzPlane& from, const NzPlane& to, T interpolat
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return plane;
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}
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template<typename T>
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NzPlane<T> NzPlane<T>::XY()
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{
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return NzPlane<T>(F(0.0), F(0.0), F(1.0), F(0.0));
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}
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template<typename T>
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NzPlane<T> NzPlane<T>::XZ()
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{
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return NzPlane<T>(F(0.0), F(1.0), F(0.0), F(0.0));
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}
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template<typename T>
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NzPlane<T> NzPlane<T>::YZ()
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{
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return NzPlane<T>(F(1.0), F(0.0), F(0.0), F(0.0));
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}
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzPlane<T>& plane)
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{
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