Graphics/FrameGraph: Fix pipeline barrier from output to input
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@ -297,8 +297,8 @@ namespace Nz
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if (barrier.layout != TextureLayout::Undefined)
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if (barrier.layout != TextureLayout::Undefined)
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throw std::runtime_error("layout mismatch");
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throw std::runtime_error("layout mismatch");
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barrier.access |= MemoryAccess::ColorRead | MemoryAccess::ColorWrite;
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barrier.access |= MemoryAccess::ShaderRead;
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barrier.stages |= PipelineStage::ColorOutput;
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barrier.stages |= PipelineStage::FragmentShader;
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barrier.layout = TextureLayout::ColorInput;
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barrier.layout = TextureLayout::ColorInput;
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}
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}
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@ -308,7 +308,7 @@ namespace Nz
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if (barrier.layout != TextureLayout::Undefined)
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if (barrier.layout != TextureLayout::Undefined)
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throw std::runtime_error("layout mismatch");
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throw std::runtime_error("layout mismatch");
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barrier.access |= MemoryAccess::ColorRead | MemoryAccess::ColorWrite;
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barrier.access |= MemoryAccess::ColorWrite;
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barrier.stages |= PipelineStage::ColorOutput;
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barrier.stages |= PipelineStage::ColorOutput;
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barrier.layout = TextureLayout::ColorOutput;
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barrier.layout = TextureLayout::ColorOutput;
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}
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}
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