Fixed mesh centering in a better way
Former-commit-id: 859dfdad322da045fecf32ea7c551f7fb436f135
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@@ -225,11 +225,11 @@ namespace
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subMesh->SetIndexBuffer(indexBuffer);
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subMesh->SetMaterialIndex(0);
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if (parameters.center)
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subMesh->Center();
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mesh->AddSubMesh(subMesh);
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if (parameters.center)
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mesh->Recenter();
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return true;
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}
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}
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@@ -278,14 +278,14 @@ namespace
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subMesh->GenerateNormalsAndTangents();
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subMesh->SetMaterialIndex(i);
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if (parameters.center)
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subMesh->Center();
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mesh->AddSubMesh(subMesh);
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// Material
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mesh->SetMaterial(i, baseDir + md5Mesh.shader);
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}
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if (parameters.center)
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mesh->Recenter();
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}
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return true;
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