Fixed mesh centering in a better way

Former-commit-id: 859dfdad322da045fecf32ea7c551f7fb436f135
This commit is contained in:
Lynix
2015-01-25 23:57:28 +01:00
parent 1219a8053c
commit cabc4e40bc
3 changed files with 9 additions and 10 deletions

View File

@@ -225,11 +225,11 @@ namespace
subMesh->SetIndexBuffer(indexBuffer);
subMesh->SetMaterialIndex(0);
if (parameters.center)
subMesh->Center();
mesh->AddSubMesh(subMesh);
if (parameters.center)
mesh->Recenter();
return true;
}
}

View File

@@ -278,14 +278,14 @@ namespace
subMesh->GenerateNormalsAndTangents();
subMesh->SetMaterialIndex(i);
if (parameters.center)
subMesh->Center();
mesh->AddSubMesh(subMesh);
// Material
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
}
if (parameters.center)
mesh->Recenter();
}
return true;