Sdk/Application: Fix AddWindow<Window>
Former-commit-id: fcd114b7edb92a74d0d646d0f758bde8f40a045d [formerly b6a240aac5a470cd151fcf6b30c65e117bdcc03a] [formerly c44cc9a535703ddb7c64e32fa7f7dedbf1c043c3 [formerly c0d51f049a1df8908dbbf4390d8ecc7d14ae0e79]] Former-commit-id: 951f1d7658aa40e12efa41056f087c1968e19bb5 [formerly 54703326cf2c80ab154610149a2d26fc8e484444] Former-commit-id: 72a5ac27a30818ab77281d3219d0e954958c294a
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@ -117,6 +117,9 @@ namespace Ndk
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void SetupFPSCounter(WindowInfo& info);
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void SetupFPSCounter(WindowInfo& info);
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void SetupOverlay(WindowInfo& info);
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void SetupOverlay(WindowInfo& info);
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template<typename T> void SetupWindow(WindowInfo& info, T* renderTarget, std::true_type /*isRenderTarget*/);
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template<typename T> void SetupWindow(WindowInfo& /*info*/, T* /*renderTarget*/, std::false_type /*isNotRenderTarget*/);
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std::vector<WindowInfo> m_windows;
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std::vector<WindowInfo> m_windows;
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#endif
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#endif
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std::list<World> m_worlds;
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std::list<World> m_worlds;
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@ -85,21 +85,7 @@ namespace Ndk
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T& window = static_cast<T&>(*info.window.get()); //< Warning: ugly
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T& window = static_cast<T&>(*info.window.get()); //< Warning: ugly
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if (std::is_base_of<Nz::RenderTarget, T>())
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SetupWindow(info, &window, std::is_base_of<Nz::RenderTarget, T>());
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{
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info.renderTarget = &window;
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if (m_overlayFlags)
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{
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SetupOverlay(info);
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if (m_overlayFlags & OverlayFlags_Console)
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SetupConsole(info);
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if (m_overlayFlags & OverlayFlags_FPSCounter)
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SetupFPSCounter(info);
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}
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}
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return window;
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return window;
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}
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}
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@ -138,7 +124,10 @@ namespace Ndk
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}
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}
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for (WindowInfo& info : m_windows)
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for (WindowInfo& info : m_windows)
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{
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if (info.renderTarget)
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SetupConsole(info);
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SetupConsole(info);
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}
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m_overlayFlags |= OverlayFlags_Console;
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m_overlayFlags |= OverlayFlags_Console;
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@ -178,7 +167,10 @@ namespace Ndk
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}
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}
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for (WindowInfo& info : m_windows)
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for (WindowInfo& info : m_windows)
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{
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if (info.renderTarget)
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SetupFPSCounter(info);
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SetupFPSCounter(info);
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}
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m_overlayFlags |= OverlayFlags_FPSCounter;
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m_overlayFlags |= OverlayFlags_FPSCounter;
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@ -310,6 +302,28 @@ namespace Ndk
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return s_application;
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return s_application;
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}
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}
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template<typename T>
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inline void Application::SetupWindow(WindowInfo& info, T* renderTarget, std::true_type)
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{
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info.renderTarget = renderTarget;
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if (m_overlayFlags)
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{
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SetupOverlay(info);
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if (m_overlayFlags & OverlayFlags_Console)
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SetupConsole(info);
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if (m_overlayFlags & OverlayFlags_FPSCounter)
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SetupFPSCounter(info);
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}
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}
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template<typename T>
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inline void Application::SetupWindow(WindowInfo&, T*, std::false_type)
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{
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}
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#ifndef NDK_SERVER
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#ifndef NDK_SERVER
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inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
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inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
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window(std::move(window)),
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window(std::move(window)),
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