VulkanRenderer: Fix 32bits compilation
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@@ -61,7 +61,7 @@ namespace Nz
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inline void Pipeline::SetDebugName(std::string_view name)
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{
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return m_device->SetDebugName(VK_OBJECT_TYPE_PIPELINE, static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle)), name);
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return m_device->SetDebugName(VK_OBJECT_TYPE_PIPELINE, VulkanHandleToInteger(m_handle), name);
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}
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inline Pipeline::operator VkPipeline() const
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