Added backgrounds

Former-commit-id: e3959b04a124978c473bd6330047b5fd6ac27b19
This commit is contained in:
Lynix
2013-03-21 23:02:11 +01:00
parent ea75b8ece5
commit ccea00b12e
8 changed files with 139 additions and 4 deletions

View File

@@ -0,0 +1,8 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - 2D Module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/2D/Background.hpp>
#include <Nazara/2D/Debug.hpp>
NzBackground::~NzBackground() = default;

View File

@@ -0,0 +1,33 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - 2D Module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/2D/ColorBackground.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/2D/Debug.hpp>
NzColorBackground::NzColorBackground(const NzColor& color) :
m_color(color)
{
}
void NzColorBackground::Draw() const
{
NzRenderer::SetClearColor(m_color);
NzRenderer::Clear(nzRendererClear_Color);
}
nzBackgroundType NzColorBackground::GetBackgroundType() const
{
return nzBackgroundType_Color;
}
NzColor NzColorBackground::GetColor() const
{
return m_color;
}
void NzColorBackground::SetColor(const NzColor& color)
{
m_color = color;
}

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/3D/Scene.hpp>
#include <Nazara/2D/ColorBackground.hpp>
#include <Nazara/2D/Drawable.hpp>
#include <Nazara/3D/Camera.hpp>
#include <Nazara/3D/Light.hpp>
@@ -19,6 +20,7 @@
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <functional>
#include <memory>
#include <set>
#include <vector>
#include <Nazara/3D/Debug.hpp>
@@ -45,6 +47,7 @@ struct NzSceneImpl
{
}
std::unique_ptr<NzBackground> background;
std::vector<NzUpdatable*> updateList;
std::vector<NzUpdatable*> visibleUpdateList;
std::vector<NzRenderer::InstancingData> instancingData;
@@ -67,6 +70,8 @@ NzScene::NzScene()
if (NzRenderer::HasCapability(nzRendererCap_Instancing))
m_impl->instancingData.resize(NAZARA_RENDERER_INSTANCING_MAX);
SetBackground(nullptr);
}
NzScene::~NzScene()
@@ -103,6 +108,9 @@ void NzScene::Draw()
{
NzRenderer::Clear(nzRendererClear_Depth);
if (m_impl->background)
m_impl->background->Draw();
LightComparator lightComparator;
// Pour les meshs squelettiques, on utilise un buffer commun
@@ -315,6 +323,11 @@ void NzScene::Draw()
drawable->Draw();
}
NzBackground* NzScene::GetBackground() const
{
return m_impl->background.get();
}
NzSceneNode& NzScene::GetRoot() const
{
return m_impl->root;
@@ -348,6 +361,14 @@ void NzScene::SetAmbientColor(const NzColor& color)
m_impl->ambientColor = color;
}
void NzScene::SetBackground(NzBackground* background)
{
if (!background)
background = new NzColorBackground;
m_impl->background.reset(background);
}
void NzScene::SetUpdatePerSecond(unsigned int updatePerSecond)
{
m_impl->updatePerSecond = updatePerSecond;