Graphics: Fix submesh rendering
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@@ -81,7 +81,7 @@ namespace Nz
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if (const RenderPipeline* pipeline = &spriteChain.GetRenderPipeline(); m_pendingData.currentPipeline != pipeline)
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{
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FlushDrawCall();
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FlushDrawData();
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m_pendingData.currentPipeline = pipeline;
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}
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