Graphics: Fix submesh rendering

This commit is contained in:
SirLynix
2022-04-09 20:00:01 +02:00
parent 138f2b88b3
commit cd08d97ac6
2 changed files with 7 additions and 7 deletions

View File

@@ -81,7 +81,7 @@ namespace Nz
if (const RenderPipeline* pipeline = &spriteChain.GetRenderPipeline(); m_pendingData.currentPipeline != pipeline)
{
FlushDrawCall();
FlushDrawData();
m_pendingData.currentPipeline = pipeline;
}