Shader: AccessMember can now access nested fields
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@@ -132,9 +132,12 @@ namespace Nz
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void ShaderAstSerializerBase::Serialize(ShaderNodes::AccessMember& node)
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{
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Value(node.memberIndex);
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Node(node.structExpr);
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Type(node.exprType);
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Container(node.memberIndices);
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for (std::size_t& index : node.memberIndices)
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Value(index);
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}
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void ShaderAstSerializerBase::Serialize(ShaderNodes::AssignOp& node)
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